Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide

premier2,	 premier2,		car,	PREMIER2,		EMPEROR,		VEH@STD,	NULL,				100,	999,		0.2566,	0.2566,		0.3,	2,	1.0	,1,	-

handling.dat

PREMIER2        1900.0  0.00  88	0.0 0.11 -0.29 		0.0  4  0.135 1.0 155.0	0.17 0.610 0.38 35.0		1.15 0.95 14.5 0.15 0.4825		2.2  1.1  1.2  0.11 -0.14 0.007 0.50  		1.0 0.6 1.2 1.5 	0.0  15000 		440010		0				0

carcols.dat   (goes in the car3 section)

premier2, 		0,0,1, 70,70,8, 16,16,8, 22,22,8, 26,26,18, 34,34,34, 33,33,33, 54,54,54, 57,57,57, 61,61,61, 65,65,65, 68,68,68, 77,77,77, 69,69,74, 1,1,1, 102,102,102, 15,15,93, 19,19,93, 13,13,80,

VehOff.csv lines  ( add these if you added the vehicle )

VEHICLE premier2 FIELD BOOT_OPEN POS 0.240035 -1.787165 0.292129 ANGLES 0.412133 0.001769 2.928666 FOV 55.000000
VEHICLE premier2 FIELD BONNET_FWD POS -0.004005 0.757568 0.643555 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE premier2 FIELD BONNET_BWD POS 0.004589 -1.517212 0.702881 ANGLES -0.000053 0.000000 3.141559 FOV 55.000000
VEHICLE premier2 FIELD CINEY_WHEEL POS -1.151710 0.222967 -0.235999 ANGLES -0.042816 -0.000048 -0.055198 FOV 55.000000
VEHICLE premier2 FIELD CINEY_UNDER POS 0.005253 0.159235 -0.555333 ANGLES -0.003479 0.000144 -0.000025 FOV 55.000000
VEHICLE premier2 FIELD CINEY_MISC_1 POS 1.502754 -4.475663 0.811486 ANGLES -0.182958 -0.147997 0.265812 FOV 45.000000
VEHICLE premier2 FIELD CINEY_MISC_2 POS -0.990439 -0.279249 0.542181 ANGLES -0.142785 0.135787 -0.381197 FOV 45.000000
VEHICLE premier2 FIELD JACKED POS 0.020058 0.665161 0.178467 ANGLES 0.175591 0.000000 2.057742 FOV 55.000000
VEHICLE premier2 FIELD BUSTED POS -0.566959 0.961060 0.428467 ANGLES 0.022416 -0.000000 2.575765 FOV 55.000000
VEHICLE premier2 FIELD CARPHONE POS -0.531656 1.005127 0.634521 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE premier2 FIELD BONNET_L POS -0.625648 0.107700 0.612246 ANGLES 0.004806 0.003755 1.573864 FOV 55.000000
VEHICLE premier2 FIELD BONNET_R POS 0.597254 0.106128 0.621627 ANGLES 0.001718 -0.003838 -1.573152 FOV 55.000000
VEHICLE premier2 FIELD CINEY_WHEEL_2 POS 1.248428 -1.812744 0.007690 ANGLES -0.134297 0.273205 0.128128 FOV 55.000000
VEHICLE premier2 FIELD CINEY_BACK POS -1.042946 0.806885 0.570068 ANGLES -0.250819 0.157718 -2.987536 FOV 55.000000
VEHICLE premier2 FIELD BUMPER POS -0.000014 2.619213 -0.073166 ANGLES 0.000000 0.000423 -0.000000 FOV 55.000000
VEHICLE premier2 FIELD AIM_FR POS 0.000000 -0.219116 1.071045 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE premier2 FIELD CINEY_FAR_1 POS -2.423225 -4.462540 0.242872 ANGLES -0.131681 -0.203687 -0.385350 FOV 55.000000
VEHICLE premier2 FIELD CINEY_FAR_2 POS 1.931674 -4.379395 1.206909 ANGLES -0.286890 0.214030 0.249614 FOV 55.000000
VEHICLE premier2 FIELD CINEY_FAR_3 POS 1.423842 2.967592 -0.301803 ANGLES 0.101719 -0.206483 2.443847 FOV 74.300003
VEHICLE premier2 FIELD CINEY_FAR_4 POS -1.390719 4.056267 0.852731 ANGLES -0.307279 0.081657 -2.853544 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[premier2]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -12.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.37
floatAsInt_multiplier1200_8E = 0.31
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_V_STYLE_2_V_STYLE_2_START_DIST
hornSound = MERIT_MULTI_HORN
openSound = VEHICLES_EXTRAS_COP_CAR_OPEN
closeSound = COP_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_COP_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_COP_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_PREMIER
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_FOUR_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3